examples of Gamification (BLOG 7)
Gamification means add some elements of a game in non-game context. This is one of the most common strategies in instructional design. Because games can provide a more collaborative, engaging experience for all students (Edutopla, 2021, 0:09). Attached below are some benefits of gamification during the teaching. I believed most of students have participated in … Continue reading examples of Gamification (BLOG 7)
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